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audio model · stable-audio · Windows

Can I run Stable Audio Open 1.0 on Nvidia GeForce RTX 3060 (12GB)?

Compatibility verdict memory check
No, not enough memory would not load

Needs ~15 GB at fp32, but only ~11 GB is usable on Nvidia GeForce RTX 3060 (12GB).

Needs ~15 GB Device usable ~11 GB

Needs ~15 GB at fp32, but only ~11 GB is usable on Nvidia GeForce RTX 3060 (12GB).

The gap is about 4 GB: Stable Audio Open 1.0 needs roughly 15 GB and Nvidia GeForce RTX 3060 (12GB) leaves only about 11 GB usable for a model. The lightest tracked hardware that runs Stable Audio Open 1.0 is the Nvidia GeForce RTX 4060 Ti (16GB) at 16 GB. See Stable Audio Open 1.0 on Nvidia GeForce RTX 4060 Ti (16GB).

Peak memory
~15 GB
Usable on device
~11 GB
Device memory
12 GB
Quant
fp32
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Model stable-audio
Type
Music and audio generation
Parameters
1.3B
Peak memory
~15 GB at fp32
License
Stability Community License
Full Stable Audio Open 1.0 requirements →
Device Windows
Memory
12 GB vram
Usable for weights
~11 GB
Power draw
~170 W
Best runtime
Ollama (CUDA) / llama.cpp CUDA
Best models for Nvidia GeForce RTX 3060 (12GB) →

What you can run instead

Run Stable Audio Open 1.0 on other hardware

FAQ

Can Nvidia GeForce RTX 3060 (12GB) run Stable Audio Open 1.0?

Needs ~15 GB at fp32, but only ~11 GB is usable on Nvidia GeForce RTX 3060 (12GB).

How much memory does Stable Audio Open 1.0 need?

Nvidia GeForce RTX 3060 (12GB) does not have enough memory. At fp32 the realistic peak is ~15 GB of memory.

What do I use to run Stable Audio Open 1.0 locally?

Stable Audio Open 1.0 runs in stable-audio-tools or diffusers (among others). It needs a GPU.

Sources

VRAM figures are sourced peak-usage anchors at the noted quant, validated 2026-08-03. See methodology.