audio model · stable-audio · Windows
Can I run Stable Audio Open 1.0 on Nvidia GeForce RTX 3060 (12GB)?
Needs ~15 GB at fp32, but only ~11 GB is usable on Nvidia GeForce RTX 3060 (12GB).
Needs ~15 GB at fp32, but only ~11 GB is usable on Nvidia GeForce RTX 3060 (12GB).
The gap is about 4 GB: Stable Audio Open 1.0 needs roughly 15 GB and Nvidia GeForce RTX 3060 (12GB) leaves only about 11 GB usable for a model. The lightest tracked hardware that runs Stable Audio Open 1.0 is the Nvidia GeForce RTX 4060 Ti (16GB) at 16 GB. See Stable Audio Open 1.0 on Nvidia GeForce RTX 4060 Ti (16GB).
- Peak memory
- ~15 GB
- Usable on device
- ~11 GB
- Device memory
- 12 GB
- Quant
- fp32
- Type
- Music and audio generation
- Parameters
- 1.3B
- Peak memory
- ~15 GB at fp32
- License
- Stability Community License
- Memory
- 12 GB vram
- Usable for weights
- ~11 GB
- Power draw
- ~170 W
- Best runtime
- Ollama (CUDA) / llama.cpp CUDA
What you can run instead
Run Stable Audio Open 1.0 on other hardware
FAQ
Can Nvidia GeForce RTX 3060 (12GB) run Stable Audio Open 1.0?
Needs ~15 GB at fp32, but only ~11 GB is usable on Nvidia GeForce RTX 3060 (12GB).
How much memory does Stable Audio Open 1.0 need?
Nvidia GeForce RTX 3060 (12GB) does not have enough memory. At fp32 the realistic peak is ~15 GB of memory.
What do I use to run Stable Audio Open 1.0 locally?
Stable Audio Open 1.0 runs in stable-audio-tools or diffusers (among others). It needs a GPU.
Sources
VRAM figures are sourced peak-usage anchors at the noted quant, validated 2026-08-03. See methodology.